For the current issue, Varoom magazine asked John Sharp, Associate Professor of Games and Learning at Parsons NY, and a member of the game design collective Local No. 12, to discuss communities of gaming practice, what illustrators might learn from games, and picks some current favourites (which include Kentucky Route Zero by Cardboard Computer, Eddo Stern’s Vietnam Romance and Ed Key and David Kanaga’s Proteus).
Extracts from John’s responses here:
Image from The Witness, Number None Inc. 2015. An exploration-puzzle game. the-witness.net/news/media