Articles

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Rear View Mirror – Stephanie Black

In a fast-moving media world Stephanie Black’s Peer-Reviewed paper explores how forms of illustration provides a truly engaging sense of time. Black argues that developers of New Media may want to look to older forms of navigation in media, such as books which can engage readers in much richer ways, encouraging the dialogue and conversation […]

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LabNotes – Lume Sequel

Entertainment: Observations on recent projects: Lume by State of Play games is a hit independent game, hand made entirely out of paper and card. The second instalment of Lume is currently being created at their London studios. LabNotes asked State of Play’s Creative Director Luke Whittaker to shed some light on the creative process for Lume. […]

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The ‘Scribbler’, the Photographer and the Celtic Punk

At the end of the 1980s illustrator W. John Hewitt spent two years with photographer Steve Pyke tracking legendary folk-punk group The Pogues. Hewitt reveals how the deep faultlines between photography and reportage drawing actually resulted in unique documentary record.   On a rainy night in Soho, as the song goes, I was drinking in […]

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Brad Holland

Jo Davies interviews a major American talent “I established early on the kind of work I wanted to do. The effect has been that the people who call me now usually want the kind of work I’d be likely to do on my own.” The use of metaphor within illustration is now commonplace.  Many complex, […]

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LabNotes – Wallpaper* at Milan

Observations on recent projects: Illustrator and animator Kyle Bean was asked to create and animate the cover for Wallpaper* magazine’s Milan Preview issue. What was the brief? The Art Director of Wallpaper* approached me with a concept for the cover of their annual ‘Milan Preview’ issue of the magazine. Each year Wallpaper* have an extensive […]

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LabNotes – Bath Half Marathon

Observations on recent projects: Simon Spilsbury (right) and Tim Vyner (left) were asked to illustrate the Bath Half Marathon in March 2012, using iPads and live animations. What was the brief? Simon. I was initially briefed by design agency Northbank to create a series of line and colour drawings to accompany their brand redesign on all […]

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LabNotes – Mulberry Monster

Observations on recent projects: Emma Houlston was commissioned by fashion brand Mulberry to create a hairy monster character which ended up all over their London Fashion Week catwalk show for Autumn 2012. What was the brief? To create a furry bunch of illustrated monsters for Mulberry as part of their theme for Autumn/ Winter 2012 […]

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Stop Motion

Varoom 16 extract Jimmy Turrell is a London-based illustrator. He combines collage, drawing, digital work, screenprinting and painting. His clients to date include Nike, Channel 4, MTV, The Guardian, The New York Times, and Colette. What was your brief? To create the artwork and video for the band Yellowire. The general concept was based around […]

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Digital: Reflections & Process

Designer Nat Hunter of Airside selected Anthony Grajirena’s Hunters’ Moon game for the iPad as one of her choices for best of Digital in Varoom 16. Anthony Grajirena told us about the game and how he created it. Brief: Hunters’ Moon is an interactive illustration for the iPad that unravels a small narrative involving a […]