Varoom 30 – Play

v30 Featured Cover image

Varoom 30 – The Play Issue

Illustration, Culture, Society Summer 2015

Cover illustration by Gary Card

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In an age when familiar expectations about our working lives are being disrupted, illustrators hold a trump card. Play is how we invent new creative, commercial and political spaces

New York illustrator Jennifer Maravillas writes in this issue that what she loves most about playing with artistic process is that, “life is never the same when your process revolves around experimentation. My life and the world around me have become the medium.”

Maravillas is part of In The Sandbox, where Varoom asks five illustrators to talk about how play impacts on their work. Varoom 30 also celebrates the powerful imagery of Russell Mills, Gary Card’s lively, colourful and eclectic output (he created the Chihuahua on the Play cover out of Plasticine), the ‘art’ in gaming (including Brenda Romero’s three dimensional Train) and Pat Kane’s Play Ethic.

Featured in this issue:

Game for a laugh promo screenshot

Game For A Laugh

Paul Davis explores, through dark play, the professional relationships between the psychopathic art director, the sociopathic art director and the illustrator.

Inside the sandbox promo screenshotInside The Sandbox

We step inside the sandbox with illustrators Marian Bantjes, Jennifer Maravillas, Kristi Minchin, Christoph Niemann and Steve Simpson as they reflect on their value of Play in their creative process.

The Art Game promo screenshotThe Art Game

The gaming industry potentially offers a high score for illustrators. John Sharp, the author of Works of Game: On the Aesthetics of Games and Art, discusses what illustrators might learn from games, communities of practice and more. Brenda Romero’s Train is shown along with the visually rich Proteus and The Witness.

Boards, Culture and politics Promo ScreenshotBoards, Culture & Politics

With the help from Nicholas Ricketts (The National Museum of Play’s collections curator), we were able to explore the archive of the world’s most extensive collections of toys, board games, video games etc. Find out cultural and social stories behind some of the more unusual games in their collection, including one on queuing for goods in pre-1989 Poland.

Russell Mills 2 Promo ScreenshotPlaying With Space: The Image of Theatre of Russell Mills

Rick Poynor examines the benchmark body of work in the history of illustration through Russell Mills and how he addressed cultural and social ideas within a commercial context in the late 1970’s and early 1980’s. “I don’t believe there’s any distinction between painting, illustration or sculpture,” Mills said in 1983.

Gary Card Promo ScreenshotGary Card’s Spontaneous Combustion

From headpieces for Lady Gaga to bizarre covers for Kafka novels, Gary Card’s image making travels in many different directions. Zoe Taylor’s interview with Card reveals an illustrators alert to the possibilities of improvisation. “I want to startle people,” says Card.

 

Also in Varoom 30, Andrezej Klimowski reviews the newly published version of Julian Tuwim’s ‘Locomotive’, the famous Polish children’s book. Varoom have a Q&A with illustrator Steven Guarnaccia on his three dimensional exhibition, Fatherland, who then picked out illustrator Richard Mcguire and his new playful graphic novel Here. Both discuss the process of Play in work. Also, Zoe Taylor interviews Chinese fashion illustrator, Jiiakuann about play in her mesmerising characters and illustrations.

Varoom 30 is available from good book stores and the AOI Shop. 64 pages of great images and insightful comment. Get Playing.